TouchDesigner, Unreal Engine, iPhone
Yuheng Zhu, Candice Wu, Jon Penvose
D’sync features an interactive digital environment that streams data from iPhone to TouchDesigner to Unreal Engine. As a Technical Artist, Yuheng collaborated in building the project pipeline. She built the Blueprints that make the Niagara system and the post-processing volume responsive to OSC signals and integrated them into the master Blueprint.
Most objects on a podium in the center of a gallery are kept
behind felt ropes and thick glass. Often accompanied by signs
saying either, "do not touch" or "keep out of reach from children".
Object (Model_05292002) located in this gallery is the opposite. It does not want to be looked at, it wants to be held. To be felt and lifted up from its podium. The motions of this model and the users' interaction when holding it affect how the scene appears and changes on the wall.
D'sync is a de-synchronized remote capable of manipulating the scene you see on the wall before you. Each nudge, rotation, and wiggle creates an event. You must engage with this model to see the full effects and to become a part of the changes it inspires. But there is only one way to find out. That is to pick it up.
But, who knows? It may even listen and react if you talk to it.